Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Alice Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Hire a new lawyer. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Assigned to difficult or backbreaking labour. |
6 |
38 |
Returned to Prisoner (Fixer). |
6 |
41 |
Defeated a prison gang. Gain an Enemy. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
45 |
Vocational Training. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
49 |
Joined a prison gang |
8 |
50 |
Promoted to Prisoner (Thug) rank 1. |
9 |
50 |
Continued as Prisoner (Thug). |
9 |
51 |
A guard takes a dislike to Alice Jemmy. |
10 |
54 |
Continued as Prisoner (Thug). |
10 |
58 |
Accused of assaulting a prison guard. |