Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Alice McRoddon's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Alice McRoddon discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
38 |
Spend several years jumping from world to world in Alice McRoddon's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Alice McRoddon have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Good fortune |
9 |
50 |
Continued as Scout (Courier). |
9 |
53 |
Alice McRoddon's ship is ambushed by enemy vessels. Alice McRoddon successfully ran to the jump point. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Alice McRoddon secretly provide religious rites for a dying leader or noble, although they do not share Alice McRoddon's faith. Gain an Ally in the family and a Rival who disagrees with Alice McRoddon's choice. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |