Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Andres Kabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andres Kabble fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Andres Kabble's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Returned to Scout (Courier). |
5 |
38 |
Andres Kabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andres Kabble fail to help. Gain an Enemy. |
5 |
38 |
Psychologically damaged by Andres Kabble's time in the scouts. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Good fortune |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Good fortune |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
58 |
Andres Kabble is caught in the periphery of a scandal. |
10 |
58 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |