Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Opponents of Arch Janson's belief system ambush Arch Janson. |
3 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Arch Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
38 |
Assigned to an assault on an enemy fortress. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
47 |
Embroiled in legal trouble. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
56 |
Risk Arch Janson's fortune on a possibility lucrative deal and win. |
10 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |