Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Arch Meredeth do not know what happened to Arch Meredeth. There is a gap in Arch Meredeth's memory. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Betrayed by a friend. One of Arch Meredeth's Contacts or Allies betrays Arch Meredeth, ending Arch Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Became a Prisoner (Thug). |
7 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
48 |
A guard takes a dislike to Arch Meredeth. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
52 |
A guard takes a dislike to Arch Meredeth. |
10 |
54 |
Returned to Prisoner (Fixer). |
10 |
58 |
A guard takes a dislike to Arch Meredeth. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |