Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Arlie Alexander is caught in the periphery of a scandal. |
1 |
19 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Arlie Alexander come into conflict with a splinter group Arlie Alexander's own religion which maintains Arlie Alexander's version is the wrong one. Gain 2 Rivals. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
A police detective or rival criminal forces Arlie Alexander to flee and vows to hunt Arlie Alexander down. Gain an Enemy. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
28 |
Arlie Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
30 |
Gained a contact. |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Arlie Alexander far from home. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Scout (Courier). |
7 |
37 |
Arlie Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arlie Alexander fail to help. Gain an Enemy. |
7 |
37 |
Arlie Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
37 |
Continued as Scout (Courier). |
8 |
40 |
Serve as the courier for an important message from the Imperium. |
9 |
41 |
Continued as Scout (Courier). |
9 |
43 |
When dealing with an alien race, Arlie Alexander botch an opportunity to gather extra intelligence about them. |
9 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
45 |
Continued as Scout (Courier). |
10 |
46 |
Psychologically damaged by Arlie Alexander's time in the scouts. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |