4th Officer Armando Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 60 M 2 (-2) 3 (-1) 1 (-2) 7 (0) 9 (1) 8 (0)231798
Consistent, Rejects change, Pleasing
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat 0
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Recon 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Agent Corporate Agent 02
Merchant Merchant Marine 4th Officer24
 
Name Type Affinity Enmity Power Influence Species
Randall Lewis Contact 1 1 6 1 Dynchia, Imperium (M/32)
Randall Lewis is a questionable figure such as a criminal, pirate or disgraced noble.
Annie Green Contact 3 1 3 2 Kedepu (M/65)
Serena Brook Contact 3 1 4 0 Irhadre (F/24)
Emilie Nisbet Enemy 0 2 1 0 Kedepu (F/50)
Emilie Nisbet is a member of an organisation which holds a generally opposite view of the Traveller.
Hazel Steward Enemy 0 2 0 1 Dynchia (M/55)
Wapap Pabke-kab Enemy 0 2 2 2 Bwap (F/71)
Green James Ally 1 0 3 1 Kedepu (M/24)
Green James's influence is diminished.
Norma Rutter Enemy 0 5 2 3 Kedepu (F/40)
Relationship becomes more intense.
Dalton Nealy Contact 1 1 2 0 Kedepu (M/74)
Dalton Nealy is out of contact doing something interesting but not suspicious.
Sergio Lobb Contact 2 1 4 3 Kedepu (M/26)
Sergio Lobb loses some of their power base.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Armando Pettitt botch an opportunity to gather extra intelligence about them.
1 21 Armando Pettitt's ship is damaged, and Armando Pettitt have to hitch-hike Armando Pettitt's way back across the stars to the nearest scout base.
1 21 Gain 3 Contacts. Gain 3 Enemies.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 24 Armando Pettitt survey an alien world.
3 26 Continued as Scout (Courier).
3 27 When dealing with an alien race, Armando Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Attempted to change assignments.
4 30 Failed to qualify for Explorer (Scout).
4 30 Continued as Scout (Courier).
4 34 Severely injured. Owe 10,000 for medical bills.
5 34 Became a Agent (Corporate Agent).
5 35 An investigation takes on a dangerous turn.
5 35 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 38 Continued as Agent (Corporate Agent).
6 40 Given specialist training in vehicles.
7 42 Voluntarily left Corporate Agent
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
9 50 Continued as Merchant (Merchant Marine).
9 54 Make an unexpected connection outside Armando Pettitt's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 54 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Armando Pettitt's normal circles. Gain a Contact.
10 58 Forced to muster out.
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