Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Arron Fabble went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Arron Fabble far from home. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Contact with Government. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Became a Scout (Explorer). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
A good deal ensures Arron Fabble is living the high life for a few years. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Given advanced training in a specialist field |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |