Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Art Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Agent (Corporate Agent). |
3 |
23 |
Art Hutchinson went above and beyond the call of duty. |
3 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
28 |
Voluntarily left Corporate Agent |
5 |
28 |
Became a Rogue (Thief). |
5 |
30 |
A police detective or rival criminal forces Art Hutchinson to flee and vows to hunt Art Hutchinson down. Gain an Enemy. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Art Hutchinson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Believer (Holy Warrior). |
7 |
37 |
Art Hutchinson is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Retired. |
8 |
42 |
Moved to a new world. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Good fortune. |
11 |
54 |
Accused of a crime. |
12 |
56 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |