Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Bart Graham went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Bart Graham went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Bart Graham's work ends up coming home with Bart Graham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Failed to qualify for Infantry (Army). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Bart Graham's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Bart Graham's normal circles. Gain a Contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Field Researcher (Scholar). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Birth or Death involving a family member or close friend. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
54 |
Find an Alien Artifact. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |