Retired First Claw Bartholomew Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 5 (-1)1115A5
Consistent, Encouraging
 
Skills
Art (Presentation) 0
Athletics (Strength) 1
Broker 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Soulhunter Soulhunter Flight First Claw35
Drifter Barbarian 01
Agent Intelligence 01
Merchant Broker 02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ora Reed Enemy 0 0 0 1 Luriani (M/27)
Hester Weaver Contact 1 2 3 2 Yilean (F/45)
An incident occured.
Paralee Hennessy Ally 2 0 5 1 Tezcat (F/68)
 
Term Age History
1 18 Became a Soulhunter (Soulhunter Flight) with the new title Least Claw.
1 20 Moved to a new world.
1 22 Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw.
2 22 Continued as Soulhunter (Soulhunter Flight).
2 24 Foiled an attempted crime onboard Bartholomew Steen's ship or in Bartholomew Steen's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
2 26 Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw.
3 26 Continued as Soulhunter (Soulhunter Flight).
3 30 Bartholomew Steen's vessel participates in a notable engagement.
3 30 Promoted to Soulhunter (Soulhunter Flight) rank 3 with the new title First Claw.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Commando (Soulhunter).
4 30 Continued as Soulhunter (Soulhunter Flight).
4 32 Given a special assignment or duty on board Bartholomew Steen's ship.
5 34 Continued as Soulhunter (Soulhunter Flight).
5 36 During a battle, defeat or victory depends on Bartholomew Steen's actions. Bartholomew Steen's efforts ensure Bartholomew Steen is honourably discharged.
6 36 Became a Drifter (Barbarian).
6 38 Bartholomew Steen do not know what happened to Bartholomew Steen. There is a gap in Bartholomew Steen's memory.
7 38 Became a Agent (Intelligence).
7 39 Bartholomew Steen's work ends up coming home with Bartholomew Steen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 39 Became a Merchant (Broker).
9 43 Aging Crisis. Owe 40,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Merchant (Broker).
9 45 Imperial trade restrictions force Bartholomew Steen out of business.
10 45 Aging Crisis. Owe 30,000 for medical bills.
10 45 Retired.
10 47 Moved to a new world.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 51 Gained a contact.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 57 Aging Crisis. Owe 60,000 for medical bills.
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