Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Bennett Atkins's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
42 |
One of Bennett Atkins's pieces of art is stolen, and the investigation brings Bennett Atkins into the criminal underworld. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Works is especially well received and popular, making Bennett Atkins a minor celebrity |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Works is especially well received and popular, making Bennett Atkins a minor celebrity |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Bennett Atkins's Contacts or Allies betrays Bennett Atkins, ending Bennett Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Prisoner (Inmate). |
10 |
56 |
A guard takes a dislike to Bennett Atkins. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |