Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine). |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Bennett Watkins's normal circles. Gain a Contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Bennett Watkins easily defeat. |
5 |
35 |
Gain Enemy if Bennett Watkins don't already have one. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Entertainer (Performer). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 2. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Entertainer (Performer) rank 3. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
53 |
An investigation, tour, project or expedition goes wrong, stranding Bennett Watkins far from home. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Bennett Watkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |