Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Brent Gibson's business expands, Brent Gibson's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
26 |
Returned to Citizen (Corporate). |
4 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Brent Gibson's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Brent Gibson's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Scarred. Owe 1,250 for medical bills. |
10 |
49 |
Returned to Citizen (Corporate). |
10 |
53 |
Political upheaval strikes Brent Gibson's homeworld, and Brent Gibson is caught up in the revolution. |
10 |
53 |
Promoted to Citizen (Corporate) rank 3 with the new title Manager. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Citizen (Corporate). |
11 |
56 |
Good fortune |
11 |
57 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |