Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rewarded for a successful mission. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Brooks Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Merchant (Broker). |
8 |
45 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
47 |
Gained a contact. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Brooks Palmer come into conflict with a splinter group Brooks Palmer's own religion which maintains Brooks Palmer's version is the wrong one. Gain 3 Rivals. |
12 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
54 |
A prank goes horribly wrong. Gain a Rival. |
12 |
56 |
Dropped out of the merchant academy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
58 |
Brooks Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |