Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Arrested |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
23 |
Make friends with another inmate; gain them as a Contact. |
3 |
26 |
Continued as Prisoner (Inmate). |
3 |
30 |
Assigned to difficult or backbreaking labour. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Burl Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burl Mckinney fail to help. Gain an Enemy. |
4 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Burl Mckinney's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
When dealing with an alien race, Burl Mckinney have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Burl Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Surveyor) with previous rank. |
9 |
51 |
Burl Mckinney's ship is ambushed by enemy vessels. Burl Mckinney successfully ran to the jump point. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Scout (Surveyor) rank 2. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
58 |
Serve as the courier for an important message from the Imperium. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |