Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Burrell Archer to flee and vows to hunt Burrell Archer down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Burrell Archer's work ends up coming home with Burrell Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Burrell Archer's Contacts or Allies betrays Burrell Archer, ending Burrell Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |