Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Carleton Saxon botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Uncover a major conspiracy against Carleton Saxon's employers. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Rewarded for a successful mission. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
56 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
58 |
Embroiled in legal trouble. |
11 |
60 |
Promoted to Merchant (Free Trader) rank 2. |