Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Casper Henry easily defeat. |
3 |
28 |
Gain Enemy if Casper Henry don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Casper Henry's Contacts or Allies betrays Casper Henry, ending Casper Henry's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Merchant (Broker). |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Became a Scholar (Field Researcher). |
8 |
49 |
Entangled in a bureaucratic or legal morass that distracts Casper Henry from Casper Henry's work. |
8 |
50 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
50 |
Continued as Scholar (Field Researcher). |
9 |
52 |
Work leads to a considerable breakthrough. |
9 |
54 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
54 |
Voluntarily left Field Researcher |
10 |
54 |
Failed to qualify for Broker (Merchant). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Scout (Courier). |
10 |
57 |
Spend several years jumping from world to world in Casper Henry's scout ship. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |