Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Established a network of contacts. Gain 2 contacts. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Cavalry (Army). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Gain Enemy if Clair Hamilton don't already have one. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attempted a risky adventure and was wildly successful. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |