Retired Warrior Claude Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 60 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 11 (1)11172B
Finicky, Wide-set eyes, Vulnerable
 
Skills
Astrogation 0
Athletics 0
Carouse 2
Gun Combat (Archaic) 2
Gun Combat (Slug) 2
Heavy Weapons 0
Melee (Blade) 1
Profession (Freeloader/Scrounging) 1
Recon 1
Seafarer (Personal) 1
Stealth 1
Streetwise 1
Survival 2
Tactics (Military) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Drifter Barbarian Warrior34
Drifter Scavenger 02
Drifter Wanderer 03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Oran Cause Contact 3 0 1 0 Libert (M/19)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Assigned to an assault on an enemy fortress.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 23 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
3 23 Became a Drifter (Barbarian).
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 30 Attacked by enemies that Claude Palmer easily defeat.
4 30 Gain Enemy if Claude Palmer don't already have one.
4 31 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
5 31 Continued as Drifter (Barbarian).
5 35 Promoted to Drifter (Barbarian) rank 3.
6 35 Continued as Drifter (Barbarian).
6 39 Claude Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Failed to qualify for Physician (Scholar).
7 39 Switched to Drifter (Scavenger).
7 41 Claude Palmer do not know what happened to Claude Palmer. There is a gap in Claude Palmer's memory.
8 41 Failed to qualify for Merchant Marine (Merchant).
8 41 Switched to Drifter (Wanderer).
8 44 Claude Palmer do not know what happened to Claude Palmer. There is a gap in Claude Palmer's memory.
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Continued as Drifter (Wanderer).
9 48 Find Ancient Technology.
10 48 Continued as Drifter (Wanderer).
10 51 Injured. Fully recovered. Owe 2,500 for medical bills.
11 51 Failed to qualify for Free Trader (Merchant).
11 51 Returned to Drifter (Scavenger).
11 54 Severely injured. Fully recovered. Owe 10,000 for medical bills.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 57 Gained a contact.
13 58 Aging Crisis. Owe 10,000 for medical bills.
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