Retired Scout Cleo Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 60 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Haunted by a ghost
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Melee 0
Profession (Hostile Environment/Low-G) 1
Science (Social Sciences/Sophontology) 1
Seafarer (Personal) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 05
Scout Explorer Scout24
Agent Law Enforcement Rookie01
Scout Surveyor 21
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Jayden Jephcots Contact 1 6 0 4 Murrissi (M/47)
Very bad falling out.
Ksoenzaerrkhuerngu Ghedz Ongvaag Enemy 1 1 1 1 Vargr, Imperium (F/13)
Ksoenzaerrkhuerngu Ghedz Ongvaag gained influence with the character’s assistance.
Lilla McNab Contact 1 1 1 4 Tapazmal (F/33)
Kattie Buckman Contact 2 1 2 2 Tapazmal (F/53)
Helga Clark Contact 0 1 0 1 Tapazmal (F/48)
Helga Clark has life-changing event that creates new responsibilities.
Tracy Mar Contact 2 0 2 1 Ne Kraeda ren Kelva (F/39)
Rhonda Rutter Enemy 0 3 0 0 Tapazmal (F/51)
Waldo Cruz Enemy 0 4 3 1 Tapazmal (M/44)
Lige Diaz Enemy 0 3 4 1 Traltar (M/78)
Lige Diaz loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 19 Cleo Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Failed to qualify for Performer (Entertainer).
2 19 Continued as Drifter (Barbarian).
2 20 Attacked by enemies and injured.
2 20 Lightly injured, no permanent damage. Fully recovered.
2 20 Gain Enemy if Cleo Clubb don't already have one.
3 23 Continued as Drifter (Barbarian).
3 27 Attempted a risky adventure and was injured.
3 27 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 27 Continued as Drifter (Barbarian).
4 30 Suffer from a life-threatening illness.
5 30 Failed to qualify for Line/Crew (Navy).
5 30 Submitted to the draft.
5 30 Became a Scout (Explorer).
5 33 Perform an exemplary service for the scouts.
5 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 34 Continued as Scout (Explorer).
6 36 Cleo Clubb spend a great deal of time on the fringes of Charted Space.
6 36 Gain a contact in an alien race.
7 38 Continued as Scout (Explorer).
7 39 Serve as the courier for an important message from the Imperium.
7 42 Promoted to Scout (Explorer) rank 2.
8 42 Continued as Scout (Explorer).
8 45 Psychologically damaged by Cleo Clubb's time in the scouts.
9 45 Returned to Drifter (Barbarian).
9 49 Amnesia.
9 49 Forced to muster out.
10 49 Became a Agent (Law Enforcement) with the new title Rookie.
10 53 Refused a deal with criminal or other figure under investigation. Gain an Enemy
11 53 Switched to Scout (Surveyor) with previous rank.
11 54 Cleo Clubb's ship is damaged, and Cleo Clubb have to hitch-hike Cleo Clubb's way back across the stars to the nearest scout base.
11 54 Gain 4 Contacts. Gain 3 Enemies.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 55 Cleo Clubb accepted an offer of inducements to betray Cleo Clubb's faith. Gain 390,000 in cash.
13 58 Aging Crisis. Owe 30,000 for medical bills.
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