Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
29 |
Voluntarily left Line/Crew |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Voluntarily left Free Trader |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Coleman Simmmons easily defeat. |
6 |
40 |
Gain Enemy if Coleman Simmmons don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attacked by enemies that Coleman Simmmons easily defeat. |
7 |
45 |
Gain Enemy if Coleman Simmmons don't already have one. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Retired. |
9 |
51 |
Victim of a crime. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Find an Alien Artifact. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |