Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Columbus Fabble left the community. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Amnesia. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Entertainer (Performer). |
7 |
44 |
Refused to criticise a questionable political leader on Columbus Fabble's homeworld. |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Invited to take part in a controversial event or exhibition that injures Columbus Fabble's social standing. |
8 |
50 |
Promoted to Entertainer (Performer) rank 2. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
One of Columbus Fabble's pieces of art is stolen, and the investigation brings Columbus Fabble into the criminal underworld. |
9 |
54 |
Promoted to Entertainer (Performer) rank 3. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
58 |
One of Columbus Fabble's pieces of art is stolen, and the investigation brings Columbus Fabble into the criminal underworld. |
10 |
58 |
Promoted to Entertainer (Performer) rank 4. |