Crawford Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 60 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 10 (1) 7 (0)113AA7
Improves self, Salient
 
Skills
Admin 0
Art (Performing/Instrument) 1
Astrogation 1
Athletics (Strength) 1
Broker 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment/Contaminent) 1
Science (Social Sciences/Psychology) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Citizen Corporate 12
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Ward Johnson Ally 2 0 5 4 Swanfeh (M/38)
Larry Legge Contact 2 2 0 1 Swanfeh (M/41)
Larry Legge was ruined by misfortune caused by the character.
Delphia Morgan Enemy 0 4 1 0 Swanfeh (F/60)
Lee Gonzales Contact 2 0 5 1 Swanfeh (M/49)
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Crawford Ward is living the high life for a few years.
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Spend time with an alien race. Gain a contact.
4 30 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Crawford Ward's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Crawford Ward's business or ship thrives.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 A sudden war destroys Crawford Ward's trade routes and contacts, forcing Crawford Ward to flee that region of space.
6 42 Gain rebels as Enemy
7 42 Became a Citizen (Corporate).
7 46 Crawford Ward learn something Crawford Ward should not have – a corporate secret, a political scandal – which Crawford Ward can profit from illegally.
7 46 Gain a criminal contact.
7 46 Promoted to Citizen (Corporate) rank 1.
8 46 Continued as Citizen (Corporate).
8 50 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 50 Became a Drifter (Wanderer).
9 53 Attempted a risky adventure and was wildly successful.
10 54 Continued as Drifter (Wanderer).
An error has occurred. This application may no longer respond until reloaded. Reload 🗙