Retired Able Spacehand Dako-at  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)111586
Zany
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Gunner (Screen) 1
Investigate 1
Mechanic 1
Medic 1
Navigation 1
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Psychology) 1
Science (Life Sciences/Xenology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Able Spacehand11
Scholar Field Researcher 13
Citizen Corporate 01
Scout Explorer 01
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Pabwaas Fose-ta Ally 5 0 3 1 Bwap (F/14)
Ba-ka Kawa-wa Contact 0 2 0 0 Bwap (F/37)
Wesas Enemy 0 0 0 2 Bwap (F/29)
Waabath Enemy 0 3 1 0 Bwap (M/26)
Waabath gains in power.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 A new romantic starts. Gain an Ally.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Became a Scholar (Field Researcher).
3 27 Make a breakthrough in Dako-at's field.
3 29 Promoted to Scholar (Field Researcher) rank 1.
4 29 Continued as Scholar (Field Researcher).
4 31 A disaster or war strikes.
4 31 Injured. Fully recovered. Owe 2,500 for medical bills.
4 31 The planetary government interferes with Dako-at's research for political or religious reasons. Dako-at continue working secretely.
5 33 Continued as Scholar (Field Researcher).
5 37 An expedition or voyage goes wrong, leaving Dako-at stranded in the wilderness.
6 37 Became a Citizen (Corporate).
6 39 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 39 Became a Scout (Explorer).
7 41 Dako-at's ship is damaged, and Dako-at have to hitch-hike Dako-at's way back across the stars to the nearest scout base.
7 41 Gain 1 Contacts. Gain 1 Enemies.
8 41 Became a Drifter (Wanderer).
8 44 Attacked by enemies that Dako-at easily defeat.
8 44 Gain Enemy if Dako-at don't already have one.
9 45 Continued as Drifter (Wanderer).
9 47 Betrayed by a friend. One of Dako-at's Contacts or Allies betrays Dako-at, ending Dako-at's career. That Contact or Ally becomes a Rival or Enemy.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Dako-at aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 53 Spend time with an alien race. Gain a contact.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 58 Moved to a new world.
13 58 Aging Crisis. Owe 20,000 for medical bills.
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