Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
27 |
Make a breakthrough in Dako-at's field. |
3 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
29 |
Continued as Scholar (Field Researcher). |
4 |
31 |
A disaster or war strikes. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
The planetary government interferes with Dako-at's research for political or religious reasons. Dako-at continue working secretely. |
5 |
33 |
Continued as Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Dako-at stranded in the wilderness. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
Dako-at's ship is damaged, and Dako-at have to hitch-hike Dako-at's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Dako-at easily defeat. |
8 |
44 |
Gain Enemy if Dako-at don't already have one. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Dako-at's Contacts or Allies betrays Dako-at, ending Dako-at's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Dako-at aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Spend time with an alien race. Gain a contact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |