Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Davis Nelson is rewarded for Davis Nelson's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Davis Nelson do not know what happened to Davis Nelson. There is a gap in Davis Nelson's memory. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Davis Nelson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
41 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
43 |
Involved in the planning of an impressive heist. |
9 |
45 |
Voluntarily left Pirate |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Encounter a Psionic institute. |
9 |
49 |
Tested for psionic powers |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Opponents of Davis Nelson's belief system ambush Davis Nelson. |
11 |
53 |
Injured. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |