Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
31 |
Beaten by a prison gang. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Prisoner (Thug). |
5 |
36 |
Disgraced. Word of Dee Jemmy's criminal past reaches Dee Jemmy's homeworld. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
A guard takes a dislike to Dee Jemmy. |
7 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
46 |
Make friends with another inmate; gain them as a Contact. |
8 |
46 |
Returned to Prisoner (Thug). |
8 |
50 |
Dee Jemmy is moved to a lower security prison. |
8 |
50 |
Promoted to Prisoner (Thug) rank 1. |
9 |
50 |
Returned to Prisoner (Inmate). |
9 |
53 |
Special Duty. |
10 |
54 |
Returned to Prisoner (Fixer). |
10 |
55 |
Defeated a prison gang. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |