Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Derek Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Someone more charismatic but less devout than Derek Hand has become Derek Hand's superior. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Voluntarily left Holy Warrior |
8 |
40 |
Retired. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |