Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force Diiin Garkaa out of business. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
When dealing with an alien race, Diiin Garkaa botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Psychologically damaged by Diiin Garkaa's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Diiin Garkaa's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Diiin Garkaa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Promoted to Scout (Courier) rank 2. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
When dealing with an alien race, Diiin Garkaa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Diiin Garkaa's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Returned to Merchant (Merchant Marine). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |