Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Donnie Dart is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
36 |
A police detective or rival criminal forces Donnie Dart to flee and vows to hunt Donnie Dart down. Gain an Enemy. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Voluntarily left Mainstream Believer |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Drafted into Line/Crew |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Continued as Navy (Line/Crew). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Navy (Line/Crew). |
11 |
57 |
Vessel participates in a diplomatic mission. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |