Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Win a prestigious prize for Earl Flores's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A sudden war destroys Earl Flores's trade routes and contacts, forcing Earl Flores to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Earl Flores's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Became a Entertainer (Journalist). |
10 |
53 |
Win a prestigious prize. |
10 |
56 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
11 |
56 |
Voluntarily left Journalist |
11 |
56 |
Switched to Merchant (Free Trader). |
11 |
60 |
Smuggle illegal items onto a planet. |
11 |
60 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |