Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
32 |
Failed to escaped from prison. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
39 |
Joined a prison gang |
6 |
42 |
Promoted to Prisoner (Fixer) rank 2. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
45 |
Accused of assaulting a prison guard. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
47 |
Joined a prison gang |
9 |
50 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
52 |
Defeated a prison gang. Gain an Enemy. |
10 |
54 |
Continued as Prisoner (Inmate). |
10 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |