Junior Project Worker Earle Alardice  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 60 M 4 (-1) 2 (-2) 3 (-1) 8 (0) 11 (1) 7 (0)4238B7
Faithful, Orderly, Always looks dehydrated
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics 0
Deception 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Language 0
Mechanic 0
Medic 0
Navigation 0
Persuade 1
Profession (Spacer) 0
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Barbarian 01
Rogue Enforcer 01
Drifter Wanderer 02
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Marietta Chambers Contact 3 1 1 0 Happrhani (F/36)
Marietta Chambers's influence is diminished.
Vaughn Sherris Contact 0 1 4 0 Trexen (M/18)
Vaughn Sherris is out of contact doing something interesting but not suspicious.
Vaughn Sherris belongs to an uncommon alien species.
Filomena Spain Enemy 0 0 4 3 Murrissi (F/23)
Don Ames Enemy 0 1 2 2 Murrissi (M/46)
Don Ames has life-changing event that creates new responsibilities.
Elda Vear Enemy 0 1 5 1 Luriani (F/29)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Suffered a deep tragedy.
1 27 Failed as a colonist.
2 27 Became a Agent (Intelligence).
2 28 Established a network of contacts. Gain 2 contacts.
2 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 31 Continued as Agent (Intelligence).
3 33 Life ruined by a criminal gang. Gain the gang as an Enemy
4 33 Failed to qualify for Merchant Marine (Merchant).
4 33 Became a Drifter (Barbarian).
4 35 Earle Alardice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 35 Became a Rogue (Enforcer).
5 39 A police detective or rival criminal forces Earle Alardice to flee and vows to hunt Earle Alardice down. Gain an Enemy.
6 39 Switched to Drifter (Wanderer).
7 43 Continued as Drifter (Wanderer).
7 47 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8 47 Failed to qualify for Explorer (Scout).
8 47 Submitted to the draft.
8 47 Became a Merchant (Merchant Marine) with the new title Crewman.
8 51 Good fortune
9 51 Continued as Merchant (Merchant Marine).
9 54 A good deal ensures Earle Alardice is living the high life for a few years.
9 55 Forced to muster out.
10 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 59 Earle Alardice aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
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