Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Edd Jones's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Edd Jones's Contacts or Allies betrays Edd Jones, ending Edd Jones's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
41 |
time as a ruler or playboy gives Edd Jones a wide range of experiences. |
7 |
43 |
Promoted to Noble (Dilettante) rank 1. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Noble (Dilettante). |
8 |
47 |
Become deeply involved in politics on Edd Jones's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
47 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Voluntarily left Dilettante |
9 |
47 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |