Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Colonist). |
2 |
31 |
A revolution, attack or other unusual event throws Eddie Mcarty's life into chaos, forcing Eddie Mcarty to leave the planet. |
3 |
31 |
Became a Scout (Explorer). |
3 |
35 |
Eddie Mcarty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eddie Mcarty fail to help. Gain an Enemy. |
3 |
35 |
Eddie Mcarty's ship is damaged, and Eddie Mcarty have to hitch-hike Eddie Mcarty's way back across the stars to the nearest scout base. |
3 |
35 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
35 |
Continued as Scout (Explorer). |
4 |
37 |
Moved to a new world. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
42 |
Eddie Mcarty have been following false teachings! |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
46 |
Continued as Drifter (Wanderer). |
7 |
48 |
Drafted into Infantry |
8 |
50 |
Became a Army (Infantry) with the new title Private. |
8 |
52 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
9 |
52 |
Returned to Believer (Holy Warrior). |
9 |
56 |
Eddie Mcarty come into conflict with a splinter group Eddie Mcarty's own religion which maintains Eddie Mcarty's version is the wrong one. Gain 3 Rivals. |
9 |
56 |
Forced to continue current assignment. |
9 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
56 |
Continued as Believer (Holy Warrior). |
10 |
60 |
Eddie Mcarty faith is shaken. |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Retired at age 60. |