Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Edmond Clark's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Edmond Clark's Contacts or Allies betrays Edmond Clark, ending Edmond Clark's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scholar (Field Researcher). |
7 |
46 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
49 |
A disaster leaves several injured, and others blame Edmond Clark, forcing Edmond Clark to leave Edmond Clark's career. Gain a Rival. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |