Edwin McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 60 M 2 (-2) 5 (-1) 2 (-2) 6 (0) 8 (0) 6 (0)252686
Extraverted
 
Skills
Athletics (Dexterity) 1
Carouse 0
Drive (Flyer) 1
Drive (Wheel) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Slug) 2
Heavy Weapons 0
Leadership 1
Medic 0
Melee (Blade) 1
Stealth 0
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Force Commander3 / 02
Marine Star Marine Lieutenant Colonel4 / 02
Agent Law Enforcement Rookie02
Drifter Barbarian 01
Merchant Broker 01
Drifter Wanderer 03
 
Name Type Affinity Enmity Power Influence Species
Otto Watton Enemy 0 5 5 0 Sydite (M/77)
Mae Suthmeer Contact 2 1 0 4 Ne Kraeda ren Kelva (F/79)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Assigned to a black ops mission.
1 22 Commissioned in Marine (Marine Support) with the new title Lieutenant.
1 22 Promoted to Marine (Marine Support) officer rank 2 with the new title Captain.
2 22 Continued as Marine (Marine Support).
2 23 Assigned to a black ops mission.
2 26 Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander.
3 26 Attempted to change assignments.
3 26 Switched to Marine (Star Marine) with previous rank.
3 27 Assigned to the security staff of a space station.
3 30 Promoted to Marine (Star Marine) officer rank 4 with the new title Lieutenant Colonel.
4 30 Continued as Marine (Star Marine).
4 34 A mission goes wrong; Edwin McMillan and several others are captured and mistreated by the enemy. Gain Edwin McMillan's jailer as an Enemy.
5 34 Failed to qualify for Journalist (Entertainer).
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 37 Edwin McMillan went above and beyond the call of duty.
6 38 Continued as Agent (Law Enforcement).
6 41 Edwin McMillan's work ends up coming home with Edwin McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 41 Failed to qualify for Merchant Marine (Merchant).
7 41 Became a Drifter (Barbarian).
7 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Became a Merchant (Broker).
8 47 Make an unexpected connection outside Edwin McMillan's normal circles. Gain a Contact.
9 47 Voluntarily left Broker
9 47 Switched to Drifter (Wanderer).
9 48 Attempted a risky adventure and was wildly successful.
10 51 Continued as Drifter (Wanderer).
10 52 Find valuable salvage.
11 55 Continued as Drifter (Wanderer).
11 57 Severely injured. Fully recovered. Owe 15,000 for medical bills.
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