Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Emmit McGrath's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Emmit McGrath's Contacts or Allies betrays Emmit McGrath, ending Emmit McGrath's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A series of bad deals and decisions force Emmit McGrath into bankruptcy. Emmit McGrath salvages what Emmit McGrath can. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Emmit McGrath's business expands, Emmit McGrath's corporation grows, or the colony thrives. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
57 |
Advanced training in a specialist field. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |