Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Became a Scout (Explorer). |
5 |
40 |
Perform an exemplary service for the scouts. |
6 |
40 |
Continued as Scout (Explorer). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Scout (Surveyor) with previous rank. |
8 |
48 |
Spend several years jumping from world to world in Eric Bowman's scout ship. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Eric Bowman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric Bowman fail to help. Gain an Enemy. |
9 |
53 |
Psychologically damaged by Eric Bowman's time in the scouts. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
58 |
Perform an exemplary service for the scouts. |
10 |
58 |
Promoted to Scout (Surveyor) rank 2. |