Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Eric Kildare far from home. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Surveyor (Scout). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
24 |
Find Ancient Technology. |
4 |
25 |
Continued as Drifter (Scavenger). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Eric Kildare retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Eric Kildare's Contacts or Allies betrays Eric Kildare, ending Eric Kildare's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Prisoner (Thug). |
8 |
42 |
A guard takes a dislike to Eric Kildare. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
46 |
Persecuted by a prison gang. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Continued as Prisoner (Inmate). |
10 |
48 |
Disgraced. Word of Eric Kildare's criminal past reaches Eric Kildare's homeworld. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Continued as Prisoner (Inmate). |
11 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Returned to Prisoner (Thug). |
12 |
57 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |