Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Ernie Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Ernie Fabble faith is shaken. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Ernie Fabble secretly provide religious rites for a dying leader or noble, although they do not share Ernie Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Ernie Fabble's choice. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Ernie Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernie Fabble's faith. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Ernie Fabble join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
52 |
Ernie Fabble do not know what happened to Ernie Fabble. There is a gap in Ernie Fabble's memory. |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Ernie Fabble's Contacts or Allies betrays Ernie Fabble, ending Ernie Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Failed to qualify for Explorer (Scout). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Army (Cavalry) with the new title Private. |
11 |
58 |
Severely injured. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |