Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
28 |
Etwatpe A gain experience in a technical field as a computer operator or surveyor. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Etwatpe A's business expands, Etwatpe A's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Etwatpe A's business expands, Etwatpe A's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Voluntarily left Corporate |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Returned to Citizen (Corporate). |
9 |
50 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Etwatpe A faith is shaken. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Etwatpe A secretly provide religious rites for a dying leader or noble, although they do not share Etwatpe A's faith. Gain an Ally in the family and a Rival who disagrees with Etwatpe A's choice. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |