Retired Settler Felipe Ruth  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 60 M 4 (-1) 6 (0) 1 (-2) 9 (1) 11 (1) 3 (-1)4619B3
Annoying, Devilish, Obnoxious
 
Skills
Art (Performing) 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 2
Drive (Wheel) 1
Electronics (Comms) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Navigation 2
Pilot (Small Craft) 1
Profession (Worker/Polymers) 1
Science (Robotic Sciences) 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Scout Surveyor Scout23
Rogue Pirate Lackey01
Rogue Enforcer 01
Citizen Colonist Settler34
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Chad Beley Contact 1 1 3 0 Libert (M/29)
Palmer Armstrong Enemy 0 3 1 4 Tapazmal (M/52)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 An expedition or voyage goes wrong, leaving Felipe Ruth stranded in the wilderness.
2 21 Became a Scout (Surveyor).
2 23 Felipe Ruth's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 25 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 25 Continued as Scout (Surveyor).
3 27 Perform an exemplary service for the scouts.
3 29 Promoted to Scout (Surveyor) rank 2.
4 29 Continued as Scout (Surveyor).
4 33 Psychologically damaged by Felipe Ruth's time in the scouts.
5 33 Became a Rogue (Pirate) with the new title Lackey.
5 35 Crime pays off. Gain victim as Enemy.
6 37 Attempted to change assignments.
6 37 Switched to Rogue (Enforcer) with previous rank.
6 41 Betrayed by a friend. One of Felipe Ruth's Contacts or Allies betrays Felipe Ruth, ending Felipe Ruth's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Became a Citizen (Colonist).
7 45 Advanced training in a specialist field.
7 45 Promoted to Citizen (Colonist) rank 1.
8 45 Continued as Citizen (Colonist).
8 46 Felipe Ruth is rewarded for Felipe Ruth's diligence or cunning.
8 49 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
9 49 Continued as Citizen (Colonist).
9 52 Advanced training in a specialist field.
9 53 Promoted to Citizen (Colonist) rank 3.
10 53 Continued as Citizen (Colonist).
10 54 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 54 Became a Merchant (Merchant Marine) with the new title Crewman.
11 57 Given advanced training in a specialist field
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired at age 58.
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