Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Felipe Simmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Special assignment or duty on board ship. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Felipe Simmons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Severely injured. |
8 |
46 |
Failed to qualify for Corporate (Citizen). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Felipe Simmons have been following false teachings! |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |