Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Ford Miller's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Ford Miller out of business. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Ford Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Birth or Death involving a family member or close friend. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Became a Psion (Adept). |
7 |
39 |
Pick up potentially useful information using Ford Miller's psychic powers. |
8 |
42 |
Continued as Psion (Adept). |
8 |
45 |
Gain a contact outside of normal circles. |
9 |
46 |
Continued as Psion (Adept). |
9 |
48 |
Psionic strength increases. |
9 |
50 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
10 |
50 |
Continued as Psion (Adept). |
10 |
52 |
Gain a contact outside of normal circles. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Psion (Adept). |
11 |
55 |
Attempt to use powers for personal gain, but it backfires. |
11 |
58 |
Promoted to Psion (Adept) rank 2. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |