Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Forrest Nealy's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Psychologically damaged by Forrest Nealy's time in the scouts. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
49 |
Attacked by enemies that Forrest Nealy easily defeat. |
9 |
49 |
Gain Enemy if Forrest Nealy don't already have one. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Forrest Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
60 |
Forrest Nealy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |