Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
30 |
Failed to qualify for Free Trader (Merchant). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Contact with Government. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
38 |
Contact with Government. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
42 |
Attacked by enemies that Frank Parlow easily defeat. |
5 |
42 |
Gain Enemy if Frank Parlow don't already have one. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
45 |
Frank Parlow faith enjoys an explosion of popularity largely thanks to Frank Parlow's efforts. |
6 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
46 |
Forced to continue current assignment. |
6 |
46 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
46 |
Continued as Believer (Holy Warrior). |
7 |
49 |
Opponents of Frank Parlow's belief system ambush Frank Parlow. |
7 |
49 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
49 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
50 |
Become deeply involved in politics on Frank Parlow's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
53 |
Attempted to change assignments. |
9 |
53 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
9 |
56 |
Frank Parlow reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Frank Parlow sponge off Frank Parlow's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
57 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |