Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Merchant Marine |
4 |
28 |
Returned to Merchant (Merchant Marine). |
4 |
32 |
Gained a contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Freeman Harris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Freeman Harris come into conflict with a splinter group Freeman Harris's own religion which maintains Freeman Harris's version is the wrong one. Gain 2 Rivals. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Freeman Harris easily defeat. |
7 |
43 |
Gain Enemy if Freeman Harris don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Believer (Holy Warrior). |
9 |
52 |
Freeman Harris aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
56 |
Attempted a risky adventure and was sent to prison. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Prisoner (Inmate). |
11 |
57 |
A guard takes a dislike to Freeman Harris. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |