Retired Scout Furman King  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 60 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Striking profile, Creative
 
Skills
Deception 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat (Slug) 1
Investigate 0
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Civil Engineering) 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences) 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Scavenger 03
Merchant Merchant Marine Crewman01
Scout Explorer Scout23
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Agnes Peaton Enemy 0 1 1 1 Traltar (F/57)
Tyrone Lowe Enemy 0 3 3 0 Azhanti (M/38)
Earnest Beley Enemy 0 1 3 1 Swanfeh (M/56)
Curtis Thorebourne Enemy 0 5 2 0 Answerin (M/31)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Given specialist training in vehicles.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Hard times caused by a lack of interstellar trade costs Furman King's job.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Became a Drifter (Scavenger).
3 26 Furman King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Failed to qualify for Army Support (Army).
4 26 Submitted to the draft.
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Imperial trade restrictions force Furman King out of business.
5 29 Became a Scout (Explorer).
5 30 Perform an exemplary service for the scouts.
5 33 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 33 Attempted to change assignments.
6 33 Failed to qualify for Courier (Scout).
6 33 Continued as Scout (Explorer).
6 34 Perform an exemplary service for the scouts.
6 37 Promoted to Scout (Explorer) rank 2.
7 37 Continued as Scout (Explorer).
7 41 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
8 41 Failed to qualify for Free Trader (Merchant).
8 41 Switched to Drifter (Barbarian).
8 45 Suffer from a life-threatening illness.
9 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Furman King refused an offer of inducements to betray Furman King's faith. Gain 4 enemies.
10 49 Continued as Believer (Missionary/Humanitarian).
10 52 Opponents of Furman King's belief system ambush Furman King.
10 52 Nearly killed. Owe 45,000 for medical bills.
11 52 Returned to Drifter (Scavenger).
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Drifter (Scavenger).
12 58 Furman King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 58 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙